Yearly Archives: 2013

Sending Random Notes from Reaktor part 2: Turning Off Notes

Last time we looked at sending random notes from Reaktor, everything was hunky dory except the ensemble didn’t send note-off signals to its destination.

Note-offs are required because otherwise you end up with stuck and hanging notes. If you’re sending to a synth patch you could inadvertently create drones. If you’re sending to a drum synth or other percussion instrument, you might not hear a drone when the note fades but it might still be active, consuming CPU. This has happened to me when I’ve tried to trigger Drumspillage from Reaktor.

The fix is very simple and uses part of the same structure we used to send MIDI out from Krypt – a note-off macro.

There’s also a NoteLen control, unlike the earlier version in Krypt. This control determines the length of the triggered note, so it doesn’t require a new note to turn off the previous one.

Now let’s have a look inside the NoteOff macro:

It’s a bit complex, but the gist of it is – the Value modules on the right, just before the merge modules and P and G terminals, hold the value of the previous note and a zero. The Order module is wired up so that when a new note is received, the macro first sends out the pitch of the previous note with a zero velocity. That’s one way to send a note-off. The macro then sends out the new note with whatever velocity came in through the G terminal.

The Hold module holds the note on for however many milliseconds you’ve set as the length of the note, then drops the value to zero, which again sends out a note-off.

You can download the updated ensemble here and experiment with it yourself.

Update: here is a version of the note off macro that is more suitable for popping into other sequencer ensembles, which often have trouble with stuck notes when sending to external synths and hardware.

Memory Stick 20 – Free Reaktor Groovebox from Boscomac

Boscomac is at it again and has released Memory Stick 20, a sequenced sample based beatbox for Reaktor.

These aren’t just any samples either – the source is a Korg MS-20 and its audio was routed through some mighty fine analog hardware processing on its way to the analog to digital converter. Says the creator:

MEMORY STICK 20 is a beatbox sample-based on MS20 mini analog synth. Sounds from the legendary synthesizer were carved to get a kick, a snare, a clave, etc.. Every sound has been treated through analog peripherals worthy of the name: Preamp Cartec Audio, Eq Chandler Limiter, Compressor Shadow Hills. Then they were arranged in Reaktor to give birth to an old school drum machine, simple to use and really fun in the style of a TR808! According to sources, you can set the Tune, Decay, Tone, Drive or the Reverb and put everything in a Tape Saturation. The drum machine is compatible with the GM standard and can be used in multi-out.

 As usual with Boscomac Reaktor ensembles, it looks as good as it sounds. Get it here.

Semi Source releases Ass Fister for Reaktor – Over The Top Insane Distortion

Behold and beware: Trevor Gavilan has released the Reaktor Ass Fister on an unsuspecting world.

Inspired by the infamous Metasonix tube powered hardware units and with sound design by Jesse Voccia, the AF-150 is a Reaktor effects unit based around the humble slew limiter module. Amazing what you can do with simple structures in Reaktor with some imagination! Get it here, where you can also download the Semi Fuzz.

I’ve only tried it on drum loops so far and to say it utterly destroys any sound routed through it is an understatement. It can sound like a contact mic fixed to a circular saw cutting through cement blocks laced with steel rebar. That’s my first impression, anyhow. 😉

Let There Be Loops

If it’s Thursday then there must be another excellent Reaktor video tutorial from Brent Kallmer at BluewaterVST. This time around, Brent looks at rendering loops from Reaktor grooveboxes, which sounds simple at first blush but Brent takes you deeper into some of the tools and options available to you when hosting Reaktor in Ableton Live.

Says Brent:

In this tutorial, let’s take a look at how to bounce individual parts of a groove from Aerobic and SineBeats—two stunning REAKTOR grooveboxes. Both are drum synths (they synthesize drum hits rather than playing samples) and their penetrating, glossy sounds are ideal for techno and glitch (or anything else that needs a synthetic touch).

Great stuff! I think the grooveboxes in Reaktor 5 are some of the most under-appreciated and under-used tools out there, mainly because people just don’t know what to do with them, and as Brent says, sometimes there are just too many options. Rendering loops this way is a great strategy to narrow things down and get something going.

Pixelator, Voxelator and Robo-Voxelator – Game Sounds for Reaktor

Scott Riesterer of Sublime Sound has posted three retro game-sound Reaktor ensembles on his site.

Says Scott:

A while back I stumbled onto Adventure Kid’s single cycle waveform libraries. I really wanted to use his NES waveforms to make a synth that could produce chip tune style sounds reminiscent of those games from my childhood. At first I tried using Kontakt, and it was fine for just simply performing one type of sound at a time, but I wanted to dynamically blend them. I decided I’d have to use Reaktor to make it work. I used the structure of the included “Sound School Analog” synth and replaced the oscillators with samplers that play back the NES waveforms. I also designed the user interface to look a little like an NES controller. If you listen to “Pixelated” below you can hear my Pixelator synth in action.

The download link is on Scott’s site, and you can also get the instruments in the Reaktor user library.